We offer a wide variety of products, and the following precautions apply to some of them. Please note that they are listed for all products.
【Voltage Compatibility】Designed for Japanese voltage (90-110V). Using with a different voltage may cause malfunction.
【Plug Type】Japanese plugs (A or B type). Use a conversion adapter if needed.
【Transformers & Adapters】Transformers adjust voltage; adapters only change plug shape. Using an adapter without a transformer may damage the product.
【Liability】We are not responsible for damages caused by improper use, such as using the product without a transformer.
Princess Zelda's "Karimono" journey in Hyrule after losing Link.
[Princess Zelda departs] Mysterious rifts are created across the vast expanse of Hyrule, and ``spirited away'' events occur that swallow people and objects. Swordsman Link was also swallowed up by this and went missing. Princess Zelda, who is left behind, sets out on an adventure around Hyrule to save her people and Link.
[The power of Fairy Tolly and "Karimono". ]Princess Zelda meets the fairy "Tolly", and with the power of the Toryrod given to her, she is able to use the power of "Karimono", which allows her to borrow various things in Hyrule, such as tables, wooden boxes, beds, etc. Once you borrow something, you can create it anytime, anywhere. The strategy will vary depending on the player's choices and ideas, such as creating tables and beds and jumping over cliffs that block the player's path.
[Even monsters have become "karimono". ] The monsters that nest in Hyrule will also fight as "Karimono" in place of Princess Zelda. The key is to use wisdom in battle strategies, such as deciding which monster to direct based on the situation and compatibility. In addition to battles, Princess Zelda also supports Princess Zelda's adventures, such as by borrowing the power of flying monsters to help her glide, and by having fire monsters burn down plants and trees.